Avatar experience

Visitors color a drawing, capture it in Wonder Bricks and see their own avatar appear in the world on the TV. Plan the coloring table, capture point and viewing area together.
Explore detailsExperiences for venues and public institutions
Choose an avatar experience or an avatar + motion experience, then review the equipment configuration for your space and way of operating.
Configured for kids cafés, self-service kids cafés, cultural venues, schools and public institutions.

Choose an avatar experience or an avatar + motion experience, then review the equipment configuration for your space and way of operating.

Visitors color a drawing, capture it in Wonder Bricks and see their own avatar appear in the world on the TV. Plan the coloring table, capture point and viewing area together.
Explore details
Add body-controlled games to the avatar experience. One Wonder Bricks app handles rear-phone-camera tracking and gameplay, with the detected participant outline on the TV game screen. Keep the motion area clear.
Explore detailsRoom layouts and device images are illustrative configuration examples. Final models, specifications and installation details are agreed for your venue.
Review each device's role and which experience configuration uses it.

Configuration 01 uses one TV of at least 50 inches. Configuration 02 uses one or two TVs of at least 50 inches each for the avatar world and motion experience.

The Wonder Bricks app handles both motion tracking through the phone's rear camera and motion gameplay. The detected participant outline appears on the TV's game screen.

Configurations 01 and 02 both include payment and printing hardware. Visitors choose a coloring sheet, pay and collect the printout here.

The phone's rear camera recognizes movement. The same Wonder Bricks app runs tracking and the game, with the detected outline on the TV. Confirm suitable phone specifications and included hardware for your setup.
Capture a colored drawing in Wonder Bricks to turn it into an avatar. Choose the device format that suits your venue.
Use a standard phone or tablet to capture colored drawings.
Set up a drawing-capture point with a mobile device in a StanbyME-style stand-mounted format.
Room layouts and device images are illustrative configuration examples. Final models, specifications and installation details are agreed for your venue.
Proposed dimensions · not site-measured ·
Start with the floor area occupied by the equipment. Then allow room for coloring, image capture, movement, waiting and circulation. The dimensions below come from the shared installation study.
1400 × 750 mm
Width × depth · proposed equipment outline
600 × 800 mm
Width × depth · proposed equipment outline
1.53 m²
This total only covers the floor area under the devices. Coloring, participant movement, waiting, circulation and maintenance need additional space.
Plan a coloring table or seating area, a capture position and an avatar viewing screen. Leave space for visitors to move between them.
Position the phone's rear camera toward participants and leave room to move while watching the TV. The detected outline appears on the TV's game screen. Suitable camera distance and activity space depend on the phone, game and venue.
Packages 01 and 02 use TVs of at least 50 inches. The avatar + motion package supports one or two TVs for the avatar world and motion experience. For a projector setup, confirm projection distance and ambient light at the venue.
Review electrical outlets, internet, the route for bringing in the equipment, cable routing and the room needed for maintenance, along with visitor circulation.
These are unmeasured planning dimensions, not final manufacturing or construction specifications. Device height, fixing method, final dimensions and operating space must be confirmed for the selected equipment and site. The floor area occupied by the devices is not the total space required for the venue.
The full package is available by separate agreement.
The software prices shown include VAT. Hardware rental costs are agreed separately.
Visitors select a template at the kiosk, pay and collect the printed sheet for coloring.
Visitors color the sheet and photograph it in Wonder Bricks to generate an avatar.
The completed avatar appears on the venue display for participants to view.
Participants move in front of the phone's rear camera. The Wonder Bricks app runs tracking and the game together, with the detected outline shown on the TV's game screen.
Group visits and family experiences at Ground Planet, Seoul Grand Park. Explore the actual venue in the photos below.
Wonder Bricks at Ground Planet, Seoul Grand Park
Confirm installation, maintenance, consumables, support scope and contract terms during consultation.
Confirm delivery, installation and initial setup costs included in the quote.
Content access, consumables and support. Billing units, access periods and renewal terms are agreed in the quote.
Review additional screens or custom content for your venue.
Venue equipment costs and visitor coloring-sheet purchases are separate. Confirm tax, equipment inclusions and support terms in the quote.
Libraries, cultural venues, schools and public programs can review avatar creation, motion games and creative content against their space and operating needs.
Share the activity goal, participant age range, expected group size, venue and planned dates. These details inform the proposed equipment and content configuration.
Review the equipment and content scope, delivery and installation, tax, ongoing costs and requested quotation format with the team. Purchase conditions and timing are confirmed for each inquiry.
Identify the staff responsible for guidance, consumables, accounts and supervision. Review capture and data-handling arrangements before the program begins.
Starting a self-service kids café or adding a new activity? Combine AI avatar creation with a coloring-sheet payment and printing kiosk. Add motion games with a display or projector to suit your space.